![]() Blow and Habermeier programmed the game in C++ and assembly from scratch.Īfter leaving UC Berkeley, Blow worked at a "really boring" enterprise software company for six months, before taking a contracting role at Silicon Graphics, where he ported Doom and Doom II to a set-top box. I didn't have a good time." Career 1994–2000: Career beginnings and Wulfram Ī gameplay screenshot of Wulfram featuring a hovertank. He spent five years at UC Berkeley but dropped out with less than one semester to go because he "was really depressed about being at school, I didn't like it. During college, Blow wrote some science fiction, which he published under a pseudonym. He was a member and president of the Computer Science Undergraduate Association, as well as the eXperimental Computing Facility (XCF), an undergraduate computer-interest organization. Blow said of the computer-science major "you had to know what you were doing" while the bachelor's degree in English was "all about bullshitting things". He started as a physics major but switched to computer science because he "just felt called in that direction". In 1989, Blow attended UC Berkeley as an undergraduate, double-majoring in computer science and English. Some of the games he programmed were inspired by Indiana Jones and Pac-Man. In high school, he programmed games on a Commodore 64. I got it right away." When his parents noticed he was interested in computers, they bought him a TRS-80 Color Computer, on which Blow learned to program in BASIC, often using exercise books from RadioShack. Blow said "That was my favorite thing at school. ![]() While there, he attended a fifth-or-sixth-grade computer class where the early home computer VIC-20 provided him with his introduction to programming and computers. Blow attended middle school in Northern San Diego County. Blow was raised as a Christian he said his family "went to church every Sunday". He is the fourth of five siblings, having two brothers and two sisters. His father worked as a defense contractor for TRW, and his mother was an ex-nun. Jonathan Blow was born in Southern California in 1971. Blow featured in Indie Game: The Movie, and is known for having strong opinions about the gaming industry, and critcizes trends he finds unethical or believes hinder the medium from reaching its potential.īlow learned how to program in BASIC on a TRS-80 Color Computer during his childhood. They are made with custom game engines, and have larger budgets and longer development times than most independently funded games. īlow's games are known for being artistic and challenging. As of 2022, Jai is in closed beta in December 2021, its compiler reached beta version 100. Full-time work on the language, which was code-named Jai, and a new game implemented in it began after the release of The Witness. During its development, Blow began designing and creating a new programming language after being frustrated with C++, the language Thekla used to program the game. ![]() After a lengthy development period, The Witness was released in 2016, and was critically and financially successful. He used the financial success of Braid to fund his next game The Witness, and formed a company called Thekla Inc. Blow gained prominence in 2008 with Braid. Blow co-founded the Experimental Gameplay Workshop and wrote a monthly technical column for Game Developer magazine. After dropping out of college, he and a friend started a game company that closed following the dot-com crash, after which worked as a game-development contractor. He is best known for his work on the independent video games Braid (2008) and The Witness (2016).īlow was born in California, United States, and became interested in game programming while at middle school, and studied for a double degree in computer science and English at the University of California, Berkeley. Jonathan Blow (born 1971) is an American video game designer and programmer. ![]() University of California, Berkeley (dropped out)
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